The Suit Bots website has gone unused for quite some time. In fact, 1,218 days have passed since the last post. Thus, I have requested that the website be given to me for updating. Two other editors may accompany me. You may notice some minor changes in the next couple of weeks, mostly being new posts and pictures, but I can assure you that there is more in store.
Cascade effect has been out now for two weeks, and as a part of the brainstorming that we’ve been doing, we played the game with people instead of robots. We did this last year for Block Party! and in it discovered the need for a holonomic drive. Below is video and a laundry list of things we discovered this year:
- Dragging the tubes around haphazardly is very difficult, especially with the tallest one. Having a major penalty on top of a loss of 90cm worth of balls in the x3 tube is a huge loss in points.
- Most of the time, some of the large balls get caught in the center element after you knock the kickstand over. For the end game, it’d definitely be worth it to have those big balls in the high tube.
- The large balls were gone basically immediately, since the pack the least densely.
- Because of this, filling the tall tube first was a fairly successful strategy because you get points at a very great rate that way.
- A neat defensive strategy is to fill up the small tube and put it on the side of the field that you opponent is on, because they won’t want to run into it and knock it over, so they’ll be a little trapped.
- People tended to stay on one side of the field until the second half of the match since there were enough balls to satisfy 3 tubes on either side, but this was also with one player per alliance.
We’re glad to announce our first two autonomous challenges. They are the following:
Taken from this year’s FTC game, this is an autonomous for beginning teams.
- Motor Encoders
Line Following 1
A basic line following task. Good for the more advanced teams.
- One of the following:
- LEGO Ambient light sensor
- LEGO Color Sensor
- HiTechnic Color Sensor
- HiTechnic EOPD Sensor
Generally, having multiple of the same kind of sensor will make your line following better. This article has some information as to the different kind of algorithms one can use.
This is a drawing of the field for the new game, Block Party!. The thin lines represent tape lines and the thick lines represent the borders for field elements. You can use it to plan your autonomous programs and do TeleOp strategy.
Some game hints we found on the FTC blog and social media accounts:
- hit the ground running
- drums up
- rolling right
- heavy lifting
- slam dunk
- FRC 2012
EDIT: 30 Aug 2013
- preconception of gameplay
- measuring stick